Game Development
As part of my visual communication studies in Bezalel, I majored in game design and development. we had a wide variety of courses that in some of them we learned Unity and got to script our own games, and some we partnered up with HUJI computer science students to create games in short time periods i.e. game jams. Flappy Disk is here on the left is one of the first games I got to make.
Double Dare is one of those games we created in collaboration with computer science students, it's a 3D Platformer in which the objective is to collect clues to escape out of the castle you found yourself trapped in and escape the many monsters that try to get you. you're more than welcome to grab it from the itch.io page and try it yourself
Big Top Striker is a Multiplayer party game that is best played 2v2, the objective here is to cooperate with your teammate in the attempt to shift your team's weight to the side you need to knock the dumbbell towards. In both games I did character design and animation and environment design as well as sound design.
Last Bird Sliding is a 2D PvP Rumble game, the objective as the name implies is to remain the last bird sliding. collecting the fish that spawn fills your health but eating some fish gives the player a range of different power ups.
Loves & Brakes was made also for school work but exists only as a concept. The idea was a karting game with environment and game assets that are textured and modeled by projection mapping techniques in Cinema 4D.